Prototype Set · Agent Dispatch

Eighteen ways to dispatch agents & command an operation.

Nineteen frontend-only prototypes. Round 9 (Canvas, 19) is the latest — pure canvas with pinch/zoom/pan, no chrome except a 40px top bar, constellations spread in world space. Start at the top.

Round 09 (Opus) — Canvas · Pinch/zoom/pan · Minimal chrome
19
Canvas · Zoom · Pan · No chrome

Canvas

Strips all UI except a 40px glass top bar. The canvas IS the app. Pinch to zoom, drag to pan, double-click to zoom-to-fit an entity. Constellations spread in world space. Command strip slides up on selection. Mono-only. Night sky. Figma-style dot grid.

Round 08 (Opus) — Constellations · Entity forms · Taxonomy-shaped
18
Constellation · Entity Forms · Night Sky

Constellation

Iterates on Bases (15). Each entity — LoveNotes, Prototypes, Content, Brandywine, BioSync, Contrarian — renders as its own signature constellation form (Hub / Branching / Stream / Pair / Seal) drawn from ATLAS + TAXONOMY. New nodes accrete into shape. Status drives brightness.

Round 07 (Opus) — Desk × Bases dark mode
17
Dark · Desk × Bases · Resources

Dark

Same dispatch arc, 4 lanes, time flow, and graph accretion as Desk — but inky dark palette, per-lane hue glows, glowing NOW line, force-graph crystal growth, and live Context / Tokens / $ / Memory meters.

Round 06 (Opus) — Synthesis of all prior rounds
16
Desk · Synthesis · The refined bet

Desk

Warm editorial interface. Dispatch → agent arcs into a life-area lane. Tasks flow past NOW. Completed work grows a force-graph on each lane's right edge. Opus reviewed the prior 15 and made this.

Round 05 (Opus) — Bases as living knowledge graphs
15
Bases · Graph · Resources · RTS

Bases

Each life area is a force-directed knowledge graph that grows as agents build it. Context / Tokens / $ / Memory as live resources. Command mode → zoom into a base to observe. The one to watch.

Round 04 (Opus) — Deploy · Time · Life areas — refined
12
Hangar · Deploy Ritual

Hangar

Agents wait in a hangar. Pick one, pick a life area, watch it fly in on a bezier arc. Affinity-aware. Recall on demand.

13
Current · Life-Area Time Flow

Current

Four life-area bands with time flowing past a NOW line. Blocks drift, workers follow. Tempo control, auto-detect routing.

14
Atelier · Studio Floor Plan

Atelier

A top-down studio. Four rooms = four life areas. Agents walk between desks. Progress rings build. Calm architectural motion.

Round 03 — RTS mechanics · Selection · Tactical pause
09
Command · RTS Base

Command

Top-down base with project zones. Agents move between task nodes. Selection + command card. Minimap alerts. Hotkeys.

10
Timeline · DAW Scroll

Timeline

Horizontal autoscroll DAW. Agents are lanes. Tasks are blocks moving through time. Spacebar pause, drag to reschedule.

11
Squad · XCOM Tactical

Squad

Agent roster with mission timers. Spacebar tactical pause. Auto-pause on alerts. Command menu. Mission incidents.

Round 02 — Minimal · Movement · Real work language
06
Lanes · Horizontal Tracks

Lanes

Agents as tokens moving left to right across lanes. Position is progress. Severe whitespace, one accent. Real tasks only.

07
Orbital · Spiral Inward

Orbital

Points orbiting a center, radius shrinking as work progresses. Completion spirals in and blooms. Quiet, contemplative.

08
Flow · Pipeline Stages

Flow

Cards slide through Queue → Dispatched → Running → Review → Done. Linear-app restraint, minimal card content.

Round 01 — Gamified · Thematic directions
01
Tactical · Sci-Fi

Mission Control

Dark command deck. Telemetry stream, pulsing alerts, mission classes, commander rank. Feels like running tactical ops.

02
Fantasy · Warm

Guild Hall

Adventurers with classes, HP/MP vials, quest board in flavor text, candlelit tavern. Agents have personality.

03
Ambient · Cozy

Garden & Terrarium

Agents are plants. Growth stages as progress. Harvest completed work. Calm, ambient, joy over competition.

04
Industrial · Operational

Factory Floor

Parallel production lines, items on belts, jams and sparks. Throughput metrics, research tree, satisfying ship.

05
Collectible · Premium

Card Deck

Agents as trading cards with stats, rarity, synergies. Encounters as tasks. Daily pack opens, rank ladder.

PURE FRONTEND · NO BACKEND · MOCKED STATE · 2026-04-23