Nineteen frontend-only prototypes. Round 9 (Canvas, 19) is the latest — pure canvas with pinch/zoom/pan, no chrome except a 40px top bar, constellations spread in world space. Start at the top.
Agents wait in a hangar. Pick one, pick a life area, watch it fly in on a bezier arc. Affinity-aware. Recall on demand.
Four life-area bands with time flowing past a NOW line. Blocks drift, workers follow. Tempo control, auto-detect routing.
A top-down studio. Four rooms = four life areas. Agents walk between desks. Progress rings build. Calm architectural motion.
Top-down base with project zones. Agents move between task nodes. Selection + command card. Minimap alerts. Hotkeys.
Horizontal autoscroll DAW. Agents are lanes. Tasks are blocks moving through time. Spacebar pause, drag to reschedule.
Agent roster with mission timers. Spacebar tactical pause. Auto-pause on alerts. Command menu. Mission incidents.
Agents as tokens moving left to right across lanes. Position is progress. Severe whitespace, one accent. Real tasks only.
Points orbiting a center, radius shrinking as work progresses. Completion spirals in and blooms. Quiet, contemplative.
Cards slide through Queue → Dispatched → Running → Review → Done. Linear-app restraint, minimal card content.
Dark command deck. Telemetry stream, pulsing alerts, mission classes, commander rank. Feels like running tactical ops.
Adventurers with classes, HP/MP vials, quest board in flavor text, candlelit tavern. Agents have personality.
Agents are plants. Growth stages as progress. Harvest completed work. Calm, ambient, joy over competition.
Parallel production lines, items on belts, jams and sparks. Throughput metrics, research tree, satisfying ship.
Agents as trading cards with stats, rarity, synergies. Encounters as tasks. Daily pack opens, rank ladder.